Abstract
Before you can finish setting up the characters, you will have to get the game environment blocked in and ready for testing. Game flow, how readily the player can move through the game environment and accomplish tasks or goals, may look good on paper, but once implemented, it might not work as well as expected. In a larger game, you would probably use proxy geometry and simple primitives for characters to mock up the relevant features of the environment so you could test the functionality of the game early on. Even for something as simple as the game you are creating with the book, much of the early testing was done exclusively with Unity primitive objects (Figure 7-1). As issues were encountered, workarounds or solutions were developed, often leading to design changes in the garden structure assets.
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© 2014 Sue Blackman
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Blackman, S. (2014). Populating the Game Environment. In: Unity for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6778-2_7
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DOI: https://doi.org/10.1007/978-1-4302-6778-2_7
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Publisher Name: Apress, Berkeley, CA
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