Abstract
While Unity does have a handful of primitive objects, you will be importing most of the 3D art assets for your games. There are many pre-made assets available for free or for purchase at Unity’s Asset Store. If you are mainly a programmer, or are just looking to prototype a game quickly to test functionality before creating assets for it, the Asset Store is invaluable. If you are a 3D artist and are looking forward to creating your own assets, or are in charge of procuring the assets from various and sundry sources, you will inevitably need to learn how to prepare them for use once imported into Unity. In this chapter, you will be exploring the importing, preparation, and management of static assets. Animated assets have different needs and will be covered in Chapter 6.
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© 2014 Sue Blackman
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Blackman, S. (2014). Importing Static Assets. In: Unity for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6778-2_4
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DOI: https://doi.org/10.1007/978-1-4302-6778-2_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6779-9
Online ISBN: 978-1-4302-6778-2
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