Abstract
While you can create some assets directly inside Unity, the building blocks for your scene will usually be based on imported assets. The in-game functionality, location, and final appearance, however, will be managed and completed within the Unity Editor. For that, it is necessary that you have a good understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be able to enjoy.
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© 2014 Sue Blackman
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Blackman, S. (2014). Unity Basics. In: Unity for Absolute Beginners. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6778-2_2
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DOI: https://doi.org/10.1007/978-1-4302-6778-2_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6779-9
Online ISBN: 978-1-4302-6778-2
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