Skip to main content

A Strange Game

Learning from Experience with Reinforcement Learning

  • Chapter
Machine Learning Projects for .NET Developers
  • 2306 Accesses

Abstract

Imagine you are a creature in the middle of a large room. The floor is covered with colorful tiles everywhere you look, for as far as you can see. You feel adventurous and take a step forward onto a blue tile. Zing! You feel a burst of pain. Maybe blue tiles are bad? On your left is a red tile, on your right a blue tile. Let’s try red this time. Tada! This time, good things happen. It would seem red tiles are good, and blue are bad. By default, you should probably avoid blue tiles and prefer red ones. Or maybe things are slightly more complicated, and what matters is the particular configurations of tiles. There is only one way to know—trial and error. Try things out, confirm or invalidate hypotheses, and in general, do more of the things that seem to work, and less of the ones that seem to fail.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Mathias Brandewinder

About this chapter

Cite this chapter

Brandewinder, M. (2015). A Strange Game. In: Machine Learning Projects for .NET Developers. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6766-9_7

Download citation

Publish with us

Policies and ethics