Abstract
With your potential game functionality and the game board ready for further testing, your next challenge is to merge them and, along with some new game pieces, lock down the basic game play.
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© 2016 Sue Blackman and Adam Tuliper
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Blackman, S., Tuliper, A. (2016). Combining Assets and Functionality. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_8
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DOI: https://doi.org/10.1007/978-1-4302-6757-7_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6758-4
Online ISBN: 978-1-4302-6757-7
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