Abstract
Although you can create assets directly inside Unity, the building blocks for your scene will usually be based on imported assets. The in-game functionality, location, and final appearance, however, will be managed and completed within the Unity editor. For that, you need a good understanding of Unity’s key concepts and best practices. In this chapter, you will explore and experiment with a good portion of the Unity features that don’t require scripting to be useful in your scenes.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2016 Sue Blackman and Adam Tuliper
About this chapter
Cite this chapter
Blackman, S., Tuliper, A. (2016). Unity Basics. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_2
Download citation
DOI: https://doi.org/10.1007/978-1-4302-6757-7_2
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6758-4
Online ISBN: 978-1-4302-6757-7
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)