Abstract
On the off chance that you are completely new to Unity, this first chapter reviews the basics of the Unity editing environment and a few key concepts. If you are already somewhat familiar with Unity, be aware that Unity is a fast-evolving application. This book was written while Unity 5.4 was in beta, so it is based on those features; future configurations could be slightly different. Be sure to check this book’s thread in the Teaching & Certification ä Community Learning & Teaching section of the Unity Forums for updates, clarification, and changes introduced by subsequent releases.
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© 2016 Sue Blackman and Adam Tuliper
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Blackman, S., Tuliper, A. (2016). The Unity Editor. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_1
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DOI: https://doi.org/10.1007/978-1-4302-6757-7_1
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6758-4
Online ISBN: 978-1-4302-6757-7
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