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Building for Windows Store

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Abstract

In this chapter, you will be getting firsthand experience with accelerometer code and functionality, provided, of course, you have access to a Windows 10 device that supports it. It is assumed you will be working with Windows 10. There are differences in procedure and requirements for Windows 8 and 8.1, but they are well documented on the Windows Dev Center in case you need them. The accelerometer functionality requires that you venture out from the (by now, comfortable) Unity environment, and discover the world of Windows Store, Windows Dev Center, and a host of new terms, procedures, and reference material.

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© 2016 Sue Blackman and Adam Tuliper

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Blackman, S., Tuliper, A. (2016). Building for Windows Store. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_12

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