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GUI and Menus

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Abstract

With the inclusion of Unity’s long-awaited Unity UI, graphical interfaces have become both more powerful and more complex. The trade-off is that you no longer have to code everything for location and interaction. In this chapter, you will be filling in a few last parts of your game by providing a heads-up display (HUD) for your in-game play statistics to put a bit more pressure on the player. You will also be creating a simple menu. Although your game has only one level, you will allow your player to adjust the difficulty at the beginning of each session.

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© 2016 Sue Blackman and Adam Tuliper

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Blackman, S., Tuliper, A. (2016). GUI and Menus. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_10

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