Abstract
With the inclusion of Unity’s long-awaited Unity UI, graphical interfaces have become both more powerful and more complex. The trade-off is that you no longer have to code everything for location and interaction. In this chapter, you will be filling in a few last parts of your game by providing a heads-up display (HUD) for your in-game play statistics to put a bit more pressure on the player. You will also be creating a simple menu. Although your game has only one level, you will allow your player to adjust the difficulty at the beginning of each session.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2016 Sue Blackman and Adam Tuliper
About this chapter
Cite this chapter
Blackman, S., Tuliper, A. (2016). GUI and Menus. In: Learn Unity for Windows 10 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6757-7_10
Download citation
DOI: https://doi.org/10.1007/978-1-4302-6757-7_10
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6758-4
Online ISBN: 978-1-4302-6757-7
eBook Packages: Professional and Applied ComputingApress Access BooksProfessional and Applied Computing (R0)