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Event Handling

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Abstract

Now we’re ready to begin game coding in C#, and there’s a lot to do. At this stage, you should have a prepped Unity project available, either a project you’ve created manually by following along with previous chapters or the ready-made project provided in the book companion files in the Chapter2 folder (as shown in Figure 3-1). This project represents CMOD so far and includes one scene file with a complete level, including meshes, prefabs, textures, lighting, and navigation. From this project, we’ll begin in this chapter to add new behavior and functionality through C# scripting.

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© 2014 Alan Thorn

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Thorn, A. (2014). Event Handling. In: Pro Unity Game Development with C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6745-4_3

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