Abstract
Splendid! You’ve reached the final chapter of the book. CMOD is now complete and feature-filled. True, it’s a relatively short game with just one level, two weapons, and three enemy types. And many gamers might even mistake the game for being “simple.” But we know now that this is really more of a simplification than anything else. Despite being small, CMOD makes use of an extensive range of Unity features and C# nuances, and these in turn depend on concepts and theory that’s far from obvious.
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© 2014 Alan Thorn
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Thorn, A. (2014). Refinements and Improvements. In: Pro Unity Game Development with C#. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6745-4_10
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DOI: https://doi.org/10.1007/978-1-4302-6745-4_10
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6746-1
Online ISBN: 978-1-4302-6745-4
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