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Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information

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Game Development Tool Essentials

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Notes

  1. 1.

    Berjon, Robin, Travis Leithead, Silvia Pfeiffer, Erika D. Navara, and Edward O’Connor. “HTML5: A vocabulary and associated APIs for HTML and XHTML.” W3C. http://dev.w3.org/html5/spec/single-page.html .

  2. 2.

    Berjon, Robin, Travis Leithead, Silvia Pfeiffer, Erika D. Navara, and Edward O’Connor. “The CANVAS element.” W3C. http://dev.w3.org/html5/spec/single-page.html#the-canvas-element .

  3. 3.

    Bos, Bert. “Cascading Style Sheets.” W3C. www.w3.org/Style/CSS/Overview.en.html .

  4. 4.

    “Introducing JSON.” www.json.org/ .

  5. 5.

    “JSON: The Fat-Free Alternative to XML.” www.json.org/xml.html .

  6. 6.

    van Kesteren, Anne. “XMLHttpRequest Level 2.” W3C. www.w3.org/TR/XMLHttpRequest/ .

  7. 7.

    wampserver, “WAMPSERVER, a Windows web development environment.” www.wampserver.com/en/ .

  8. 8.

    Python.org, “20.19. SimpleHTTPServer — Simple HTTP request handler.”

    https://docs.python.org/2/library/simplehttpserver.html.

  9. 9.

    The Khronos Group. “WebGL - OpenGL ES 2.0 for the Web.” www.khronos.org/webgl/ .

  10. 10.

    The Khronos Group. “OpenGL ES 2_X - The Standard for Embedded Accelerated 3D Graphics.” www.khronos.org/opengles/2_X/ .

  11. 11.

    The jQuery Foundation. “jQuery, write less, do more.” http://jquery.com/ .

  12. 12.

    Humble Software Development. “flotr2.” http://humblesoftware.com/flotr2/ .

  13. 13.

    Can I use… “Compatibility tables for support of HTML5, CSS3, SVG and more in desktop and mobile browsers.” www.caniuse.com .

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© 2014 Paula Berinstein

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Ardolino, A. et al. (2014). Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information. In: Game Development Tool Essentials. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6701-0_9

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