Abstract
If there’s one message emanating from the 3D content creation community these days, it’s “Ouch!” We all know why. There’s too much pain in the 3D content creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.
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© 2014 Paula Berinstein
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Ardolino, A. et al. (2014). Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite. In: Game Development Tool Essentials. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6701-0_6
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DOI: https://doi.org/10.1007/978-1-4302-6701-0_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6700-3
Online ISBN: 978-1-4302-6701-0
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