Skip to main content

Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite

  • Chapter
  • First Online:
Game Development Tool Essentials

Abstract

If there’s one message emanating from the 3D content creation community these days, it’s “Ouch!” We all know why. There’s too much pain in the 3D content creation pipeline: incompatible formats, obsolescence of older material, platform limitations, and so on. Fortunately, there’s something we can do to ease the pain: create tools that adhere to open standards, such as COLLADA, a royalty-free, open standard schema for exchanging 3D assets.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 44.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Paula Berinstein

About this chapter

Cite this chapter

Ardolino, A. et al. (2014). Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite. In: Game Development Tool Essentials. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6701-0_6

Download citation

Publish with us

Policies and ethics