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Benjamin Nitschke
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NetAllied Systems GmbH. http://opencollada.org .
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Delta Engine Content Import and Creation. http://deltaengine.net/learn/content-import-creation .
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Autodesk. “3D Data Interchange Technology.” http://usa.autodesk.com/fbx/ .
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exDream. “Skeletal Bone Animation and Skinning with Collada Models in XNA.” http://exdream.com/Blog/post/2007/02/25/Skeletal-Bone-Animation-and-Skinning-with-Collada-Models-in-XNA.aspx .
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Delta Engine. “Labyrinth 3D example game.” http://deltaengine.net/games/starterkits#labyrinth .
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Delta Engine. http://deltaengine.net/ .
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© 2014 Paula Berinstein
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Ardolino, A. et al. (2014). Geometry and Models: 3D Format Conversion (FBX, COLLADA). In: Game Development Tool Essentials. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6701-0_3
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DOI: https://doi.org/10.1007/978-1-4302-6701-0_3
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