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Geometry and Models: 3D Format Conversion (FBX, COLLADA)

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Benjamin Nitschke

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Notes

  1. 1.

    NetAllied Systems GmbH. http://opencollada.org .

  2. 2.

    Delta Engine Content Import and Creation. http://deltaengine.net/learn/content-import-creation .

  3. 3.

    Autodesk. “FBX Plug-Ins, Converter, and QuickTime Viewer Downloads.” http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112 .

  4. 4.

    Autodesk. “3D Data Interchange Technology.” http://usa.autodesk.com/fbx/ .

  5. 5.

    exDream. “Skeletal Bone Animation and Skinning with Collada Models in XNA.” http://exdream.com/Blog/post/2007/02/25/Skeletal-Bone-Animation-and-Skinning-with-Collada-Models-in-XNA.aspx .

  6. 6.

    Delta Engine. “Labyrinth 3D example game.” http://deltaengine.net/games/starterkits#labyrinth .

  7. 7.

    Delta Engine. http://deltaengine.net/ .

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© 2014 Paula Berinstein

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Ardolino, A. et al. (2014). Geometry and Models: 3D Format Conversion (FBX, COLLADA). In: Game Development Tool Essentials. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6701-0_3

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