Skip to main content

Applying Old-School Video Game Techniques in Modern Web Games

Mario Andrés Pagella, founder, Warsteed Studios

  • Chapter
  • First Online:
HTML5 Game Development Insights

Abstract

In computer graphics, frames are processed and painted on the screen by what some people refer to as the “animation,” “main,” “game,” or “update” loop. Personally, I prefer to call it “main,” “game,” or “update loop” for the sole reason that it’s standard practice in the industry to use this routine to perform other tasks besides painting pixels on the screen.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Colt McAnlis

About this chapter

Cite this chapter

McAnlis, C. et al. (2014). Applying Old-School Video Game Techniques in Modern Web Games. In: HTML5 Game Development Insights. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6698-3_8

Download citation

Publish with us

Policies and ethics