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Developing Better Than Native Games

Florian d’Erfurth, Freelance Game Developer
  • Colt McAnlis
  • Petter Lubbers
  • Brandon Jones
  • Duncan Tebbs
  • Andrzej Manzur
  • Sean Bennett
  • Florian d’Erfurth
  • Bruno Garcia
  • Shun Lin
  • Ivan Popelyshev
  • Jason Gauci
  • Jon Howard
  • Ian Ballantyne
  • Jesse Freeman
  • Takuo Kihira
  • Tyler Smith
  • Don Olmstead
  • John McCutchan
  • Chad Austin
  • Andres Pagella
Chapter

Abstract

Back in Chapter 3, we covered the common pitfalls that cause a game to perform poorly, as well as the techniques to address them. Now we will tackle techniques to make your game look and feel just like a native one on mobile.

Keywords

Motion Blur Event Handler Pixel Grid Landscape Mode Device Orientation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Colt McAnlis 2014

Authors and Affiliations

  • Colt McAnlis
    • 1
  • Petter Lubbers
    • 1
  • Brandon Jones
    • 1
  • Duncan Tebbs
    • 1
  • Andrzej Manzur
    • 1
  • Sean Bennett
    • 1
  • Florian d’Erfurth
    • 1
  • Bruno Garcia
    • 1
  • Shun Lin
    • 1
  • Ivan Popelyshev
    • 1
  • Jason Gauci
    • 1
  • Jon Howard
    • 1
  • Ian Ballantyne
    • 1
  • Jesse Freeman
    • 1
  • Takuo Kihira
    • 1
  • Tyler Smith
    • 1
  • Don Olmstead
    • 1
  • John McCutchan
    • 1
  • Chad Austin
    • 1
  • Andres Pagella
    • 1
  1. 1.CAUS

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