Abstract
This chapter will cover the creation of the enemies for the Drone Grid case study. Covered first are arena objects, which have a relatively simple behavior. Next, I cover the tank enemy, which has much more complex behavior. In order to understand this behavior, I cover the basics of a finite state machine. Next, I cover the finite state machine and the related classes specific to our computer controlled tank. I then cover other classes needed to implement the tank in our game. Finally, I discuss a hands-on example that uses the classes I have previously covered in a working example.
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© 2014 Robert Chin
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Chin, R. (2014). Drone Grid Case Study: Creating the Enemies. In: Beginning Android 3D Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6548-1_8
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DOI: https://doi.org/10.1007/978-1-4302-6548-1_8
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6547-4
Online ISBN: 978-1-4302-6548-1
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