Abstract
In this chapter, we will take a look at 3D graphics for OpenGL ES 2.0 for Android. I first give you a general overview of how OpenGL renders 3D objects. Next, I go into more detail on how this is done, using matrix math, matrix transformations, and vertex and fragment shaders. I then offer a look at the shader language used for the vertex and fragment shaders and give you a quick review of the language and some examples.
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© 2014 Robert Chin
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Chin, R. (2014). 3D Graphics Using OpenGL ES 2.0. In: Beginning Android 3D Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6548-1_4
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DOI: https://doi.org/10.1007/978-1-4302-6548-1_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6547-4
Online ISBN: 978-1-4302-6548-1
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