Abstract
In this chapter, I cover vectors and matrices. Vectors and matrices are key to 3D game programming in terms of such things as determining the placement of 3D objects in the scene and how a 3D object is projected onto a 2D screen. Vectors can also be used for defining properties such as velocity and force. I start by discussing vectors and operations that can be performed with vectors. I then cover matrices and the essential operations related to 3D graphics that can be performed with matrices. Finally, I present a hands-on example that will demonstrate how vectors and matrices are actually used in a real 3D graphics program on an Android device.
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© 2014 Robert Chin
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Chin, R. (2014). 3D Math Review. In: Beginning Android 3D Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6548-1_3
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DOI: https://doi.org/10.1007/978-1-4302-6548-1_3
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6547-4
Online ISBN: 978-1-4302-6548-1
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