Abstract
In this chapter, you start organizing the source code of the Painter game a bit more. This is necessary because the source code of a game contains many lines of code. In the previous examples, you began grouping variables over different objects (such as Canvas2D or cannon). In this chapter, you continue structuring your code by using more objects and by splitting the code over separate files.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsAuthor information
Authors and Affiliations
Rights and permissions
Copyright information
© 2014 Arjan Egges
About this chapter
Cite this chapter
Egges, A. (2014). Basic Game Objects. In: Building JavaScript Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6539-9_7
Download citation
DOI: https://doi.org/10.1007/978-1-4302-6539-9_7
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6538-2
Online ISBN: 978-1-4302-6539-9
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books