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Producing Games

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Building JavaScript Games
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Abstract

This chapter covers several topics related to producing games. I talk first about designing HTML5 games and then about development. I briefly cover game asset production as well. Finally, you see the operational aspects of producing games, such as how to collaborate with multiple people on the same code and how to work on a game-production team. Both Mark Overmars and Peter Vesterbacka share thoughts and tips about these topics throughout the text.

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© 2014 Arjan Egges

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Egges, A. (2014). Producing Games. In: Building JavaScript Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6539-9_30

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