Abstract
This chapter covers several topics related to producing games. I talk first about designing HTML5 games and then about development. I briefly cover game asset production as well. Finally, you see the operational aspects of producing games, such as how to collaborate with multiple people on the same code and how to work on a game-production team. Both Mark Overmars and Peter Vesterbacka share thoughts and tips about these topics throughout the text.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2014 Arjan Egges
About this chapter
Cite this chapter
Egges, A. (2014). Producing Games. In: Building JavaScript Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6539-9_30
Download citation
DOI: https://doi.org/10.1007/978-1-4302-6539-9_30
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6538-2
Online ISBN: 978-1-4302-6539-9
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books