The Main Game Structure

  • Arjan Egges


In this chapter, you lay out the framework for the Tick Tick game. Because of all the work you’ve done for the previous games, you can rely on a lot of preexisting classes. In fact, you build the game on the classes you grouped in the powerupjs namespace/library in the previous chapter. This means you already have a basic design for handling game states and settings, a hierarchy of game objects, and more. You extend the powerupjs library later by adding classes related to animated game objects. You can see these classes in the library; they’re discussed in the next chapter.



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© Arjan Egges 2014

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.UtrechtThe Netherlands

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