Abstract
In this chapter, you program the main gameplay for the Penguin Pairs game. You learn how to move penguins around on the board and what to do when a penguin collides with another game object such as a shark or another penguin.
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© 2014 Arjan Egges
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Egges, A. (2014). Pairing the Penguins. In: Building JavaScript Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6539-9_22
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DOI: https://doi.org/10.1007/978-1-4302-6539-9_22
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6538-2
Online ISBN: 978-1-4302-6539-9
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