Abstract
Many games consist of different levels. Especially in casual games such as puzzles and maze games, a game may have several hundreds of levels. Until now, your games have relied on randomness to keep the gameplay interesting. Although randomness is a powerful tool to achieve replayability, in a lot of cases game designers want more control over how a game progresses. This control is generally achieved by designing levels. Each level is its own game world in which the player has to achieve some sort of objective.
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© 2014 Arjan Egges
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Egges, A. (2014). Storing and Recalling Game Data. In: Building JavaScript Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6539-9_21
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DOI: https://doi.org/10.1007/978-1-4302-6539-9_21
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6538-2
Online ISBN: 978-1-4302-6539-9
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