Game Programming Basics

  • Arjan Egges
Chapter

Abstract

This chapter covers the basic elements of programming games and provides a starting point for the chapters that follow. First, you learn about the basic skeleton of any game, consisting of a game world and a game loop. You see how to create this skeleton in JavaScript, by looking at various examples such as a simple application that changes the background color. Finally, I talk about clarifying your code by using comments, layout, and whitespace in the right places.

Keywords

Ghost Editing 

Copyright information

© Arjan Egges 2014

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.UtrechtThe Netherlands

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