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Menus and Settings

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Abstract

In the Jewel Jam game, you saw a few basic examples of adding GUI elements to a game such as a button or a frame. In this chapter, you add a few more GUI elements to the Penguin Pairs game, such as an on/off button and a slider button. You also see how to read and store game settings, such as music volume and whether hints are allowed.

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© 2014 Arjan Egges

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Egges, A. (2014). Menus and Settings. In: Building JavaScript Games. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6539-9_19

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