Abstract
In Chapter 6 we ended with a file that contains functions and structures that were related to completely different high-level concepts. Some were there to control the game loop, others to obtain user input and write output, and a structure to represent the player model. Eventually this code would become difficult to manage and work with if we were to continue down this path of adding everything to a single file.
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© 2014 Bruce Sutherland
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Sutherland, B. (2014). Organizing Projects Using Files and Namespaces. In: Learn C++ for Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6458-3_7
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DOI: https://doi.org/10.1007/978-1-4302-6458-3_7
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6457-6
Online ISBN: 978-1-4302-6458-3
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