Skip to main content

Making Decisions with Flow Control

  • Chapter
  • First Online:
  • 3774 Accesses

Abstract

The programs that we have been writing until now have been very linear. That is, they begin with the first line in main and carry on executing each line at a time until the program finishes with the return statement on the last line of main. Sometimes we might decide to carry out different code paths based on values we have stored in variables or repeat a section of code until some condition is satisfied.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   59.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   79.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Bruce Sutherland

About this chapter

Cite this chapter

Sutherland, B. (2014). Making Decisions with Flow Control. In: Learn C++ for Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6458-3_6

Download citation

Publish with us

Policies and ethics