Abstract
The programs that we have been writing until now have been very linear. That is, they begin with the first line in main and carry on executing each line at a time until the program finishes with the return statement on the last line of main. Sometimes we might decide to carry out different code paths based on values we have stored in variables or repeat a section of code until some condition is satisfied.
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© 2014 Bruce Sutherland
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Sutherland, B. (2014). Making Decisions with Flow Control. In: Learn C++ for Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6458-3_6
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DOI: https://doi.org/10.1007/978-1-4302-6458-3_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6457-6
Online ISBN: 978-1-4302-6458-3
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