Abstract
When HTML5 was first announced, the feature that drew the most excitement was probably the new canvas element—an area on the page upon which you can draw bitmap graphics using the various commands present in the drawing context API. This meant that for the first time there was an official way to create dynamic graphics with JavaScript.
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© 2015 Jonathan Reid
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Reid, J. (2015). Canvas. In: HTML5 Programmer’s Reference. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6368-5_4
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DOI: https://doi.org/10.1007/978-1-4302-6368-5_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6367-8
Online ISBN: 978-1-4302-6368-5
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