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Sounds and Asset Management

  • Brad Manderscheid
Chapter

Abstract

Sound effects and music are a crucial part of your games. Adding background music and audible feedback will instantly increase its polish and overall entertainment value tremendously. This chapter will cover how SoundJS is used in game development, and how sound restrictions on mobile can be avoided.

Keywords

Simple Game Asset Manager Background Music Event Handler Sound File 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Brad Manderscheid 2014

Authors and Affiliations

  • Brad Manderscheid
    • 1
  1. 1.WIUS

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