Abstract
The previous two chapters covered a great deal of background material about JavaScript coding and math tools. This chapter will provide a gentle overview of basic physics to establish the final set of key concepts you’ll need to get started with physics-based programming. Along the way, we will illustrate some of these concepts using JavaScript examples and will build useful physics objects that will be used throughout the book.
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© 2014 Dev Ramtal
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Ramtal, D., Dobre, A. (2014). Basic Physics Concepts. In: Physics for JavaScript Games, Animation, and Simulations. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6338-8_4
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DOI: https://doi.org/10.1007/978-1-4302-6338-8_4
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6337-1
Online ISBN: 978-1-4302-6338-8
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