Abstract
This chapter gives a brief review of the elements of JavaScript and HTML5 that we will make the most use of in the rest of this book. It is not meant to be a comprehensive tutorial on JavaScript; instead, it is a summary of what you need to know to understand the code examples in the book. The other aim of this chapter is to cover relevant aspects of the HTML5 canvas element and JavaScript that will set the context for applying physics.
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© 2014 Dev Ramtal
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Ramtal, D., Dobre, A. (2014). JavaScript and HTML5 Canvas Basics. In: Physics for JavaScript Games, Animation, and Simulations. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6338-8_2
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DOI: https://doi.org/10.1007/978-1-4302-6338-8_2
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6337-1
Online ISBN: 978-1-4302-6338-8
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