Abstract
This final chapter consists of three simulation projects that will illustrate how the physics and methods you’ve learned in this book can be used for different types of applications. The examples are quite different from one another, reflecting differences not only in the underlying physics but also in the purposes for which they are built.
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© 2014 Dev Ramtal
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Ramtal, D., Dobre, A. (2014). Simulation Projects. In: Physics for JavaScript Games, Animation, and Simulations. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6338-8_16
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DOI: https://doi.org/10.1007/978-1-4302-6338-8_16
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6337-1
Online ISBN: 978-1-4302-6338-8
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