Abstract
Nearly every 2D game uses sprites and tilesets, in one form or another. Games such as Phantasy Star, Zelda, Final Fantasy, Dizzy, Contra, Donkey Kong, Mario, Sonic, and others, have all used sprites and tiles. Some games use them in a conventional and obvious way while some less so. But the very fact that jargon terms exist for these two concepts is testament to their prevalence in games. The sprite is to 2D games what a mesh is to 3D games; and tilesets find their closest 3D equivalent in the static and modular geometry of the scene.
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© 2013 Alan Thorn
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Thorn, A. (2013). Procedural Geometry and Textured Quads. In: Learn Unity for 2D Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6230-5_5
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DOI: https://doi.org/10.1007/978-1-4302-6230-5_5
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6229-9
Online ISBN: 978-1-4302-6230-5
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