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Materials and Textures

  • Alan Thorn
Chapter

Abstract

Materials and textures are the raw materials for 2D games. They are to 2D games what 3D meshes are for 3D games. Practically, all your game graphics, from characters and backgrounds to special effects and in-game menus, will be implemented in the form of materials and textures. If you can see it on-screen, then it’s due to materials and textures. There’s simply no getting around them, so it’s important to have a solid understanding of them—and not just for 2D games either but for games more generally. This chapter aims to provide that understanding. It’ll explain the crucial difference and relationship between materials and textures. It’ll also discuss how you can create both of them, as well as many other relevant considerations to keep in mind when working with Unity. So fire up your PC and let’s get started.

Keywords

Game Graphic Material Editor Alpha Channel Expanded Layer Context Menu 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Alan Thorn 2013

Authors and Affiliations

  • Alan Thorn
    • 1
  1. 1.EssexUnited Kingdom

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