Abstract
By this stage you should have a firm grasp on the most fundamental issues underpinning 2D games in Unity, including procedural geometry, Atlas Textures, UV mapping, orthographic cameras, and 2D input. The preceding chapters focused on each of these issues in isolation, one at a time, and examined their implementation details and specifics. This chapter, and the one that follows, puts these ideas into practice in the form of a 2D game project. Specifically, we'll make a simple 2D card matching game—the kind that tests your memory on position and placement, as we'll see. Take a look at Figure 10-1 to see the project in action. In creating this, we'll put to use all the skills and ideas we've seen so far. Additionally, at the end of this chapter, our project will take an interesting and arguably more complicated twist—one which you may or may not expect. I'll leave that to be a surprise! So let's get started now with our card matching game.
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© 2013 Alan Thorn
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Thorn, A. (2013). Getting Started with a 2D Game. In: Learn Unity for 2D Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6230-5_10
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DOI: https://doi.org/10.1007/978-1-4302-6230-5_10
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Publisher Name: Apress, Berkeley, CA
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Online ISBN: 978-1-4302-6230-5
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