Skip to main content

Asynchronous UI

  • Chapter
  • First Online:
Pro Asynchronous Programming with .NET
  • 1070 Accesses

Abstract

Ever since the first graphical user interface, there has been a need to provide users with the feeling that while the computer is crunching numbers, the UI can still respond to input. This is perfectly reasonable: how many physical devices with buttons do you have that suddenly stop responding the moment they start doing any work?

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Richard Blewett

About this chapter

Cite this chapter

Blewett, R., Clymer, A. (2013). Asynchronous UI. In: Pro Asynchronous Programming with .NET. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5921-3_6

Download citation

Publish with us

Policies and ethics