Abstract
For the next few chapters, we will begin to move away from the two-dimensional graphics that we have been using so far and enter the brave new world of the third dimension. Before we get too far, however, there are some new concepts and approaches that you need to become familiar with.
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© 2013 Adam Dawes
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Dawes, A. (2013). Drawing with Vertices and Matrices. In: Windows 8 and Windows Phone 8 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5837-7_6
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DOI: https://doi.org/10.1007/978-1-4302-5837-7_6
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5836-0
Online ISBN: 978-1-4302-5837-7
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