Abstract
Our worlds have been very quiet so far. Apart from the occasional sound of keys being pressed or a screen being tapped, everything has moved in complete silence. That’s no way for a game to be so, in this chapter, we’ll make some noise by adding sound effects and music to our games.
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© 2013 Adam Dawes
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Dawes, A. (2013). Sounding Out with Game Audio. In: Windows 8 and Windows Phone 8 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5837-7_5
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DOI: https://doi.org/10.1007/978-1-4302-5837-7_5
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5836-0
Online ISBN: 978-1-4302-5837-7
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