Abstract
In this chapter, we will bring together the two technologies that we have been working with and explore how to add XAML user interfaces to MonoGame projects. In general, everything continues to work in the ways that we have already seen, but there are some special things that we need to do in certain areas in order for everything to play nicely together.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Adam Dawes
About this chapter
Cite this chapter
Dawes, A. (2013). Mixing XAML and MonoGame. In: Windows 8 and Windows Phone 8 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5837-7_13
Download citation
DOI: https://doi.org/10.1007/978-1-4302-5837-7_13
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5836-0
Online ISBN: 978-1-4302-5837-7
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books