Abstract
For the next few chapters, we will head in a different direction as we explore the options for using the main user interface environment provided to Windows 8 and Windows Phone apps: XAML. Short for “eXtensible Application Markup Language” and generally pronounced as “zammal,” XAML provides an optional mechanism for easily adding powerful and flexible user interface constructs to your games.
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© 2013 Adam Dawes
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Dawes, A. (2013). Getting Started with XAML. In: Windows 8 and Windows Phone 8 Game Development. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5837-7_11
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DOI: https://doi.org/10.1007/978-1-4302-5837-7_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5836-0
Online ISBN: 978-1-4302-5837-7
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