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Working with Game Assets

  • Rex van der Spuy

Abstract

A game’s assets are all the font, sound, data, and image files that it uses. In this chapter you’ll learn how to implement a clear strategy for loading and managing assets so that they’re easy to use in your game code. You’ll learn how to create an assets object that stores references to all your game assets, and also how to create a preloader that loads assets and initializes your game when everything is ready.

Keywords

Load Method File Extension Frame Object Source String Game Program 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Rex van der Spuy 2015

Authors and Affiliations

  • Rex van der Spuy
    • 1
  1. 1.OntarioCanada

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