Abstract
If this is your first time coding a game for a mobile device or tablet, you are likely to quickly notice that there is a distinct lack of input options to relay your player’s intentions back into the game code. Without the benefit of game controllers, keyboards, or mice, it can be very hard to supply your player with a complex input system.
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© 2013 J. F. DiMarzio
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DiMarzio, J.F. (2013). Reading Player Input. In: Android Game Recipes. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5765-3_5
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DOI: https://doi.org/10.1007/978-1-4302-5765-3_5
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5764-6
Online ISBN: 978-1-4302-5765-3
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