Skip to main content

Reading Player Input

  • Chapter
  • First Online:
Android Game Recipes
  • 1128 Accesses

Abstract

If this is your first time coding a game for a mobile device or tablet, you are likely to quickly notice that there is a distinct lack of input options to relay your player’s intentions back into the game code. Without the benefit of game controllers, keyboards, or mice, it can be very hard to supply your player with a complex input system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2013 J. F. DiMarzio

About this chapter

Cite this chapter

DiMarzio, J.F. (2013). Reading Player Input. In: Android Game Recipes. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5765-3_5

Download citation

Publish with us

Policies and ethics