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Abstract

So far, all our ActionScript has dealt with what’s going on in the present — for example, what the current frame is, or where the mouse pointer is at this moment. Of course, technology hasn’t progressed far enough to let us peer into the future — not even with Flash MX! But looking at what’s happened in the past isn’t a problem. The only reason that all our movies so far have been stuck in the present is that they have no memory.

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© 2002 Apress

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Bhangal, S., Renow-Clarke, B. (2002). Movies that remember. In: Foundation ActionScript for Macromedia Flash MX. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5410-2_3

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  • DOI: https://doi.org/10.1007/978-1-4302-5410-2_3

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-166-6

  • Online ISBN: 978-1-4302-5410-2

  • eBook Packages: Springer Book Archive

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