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Abstract

This set of four movies contain all of the controls that you’ll need to alter the values in them In real-time. That isn’t to say that you can’t go in and fiddle with the code, I’ll give you some suggestions for that later, but there should be enough to keep you busy for a while.

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© 2002 Apress

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Hirmes, D. et al. (2002). Jd Hooge. In: Flash Math Creativity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5281-8_13

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  • DOI: https://doi.org/10.1007/978-1-4302-5281-8_13

  • Publisher Name: Apress, Berkeley, CA

  • Print ISBN: 978-1-59059-185-7

  • Online ISBN: 978-1-4302-5281-8

  • eBook Packages: Springer Book Archive

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