Glass, Plastic, and Transparencies
Another of the more popular requests both Colin and I receive deals with the process of creating realistic glass and plastic. Before I begin, let me say this right up front: realism in glossy, transparent objects doesn’t rest in how transparent they are. The secret, if it is indeed a hidden truth, rests in the manner in which light and shadow plays on, through, and behind the object. Indeed, this can be said about metal to a degree, though metal objects lean more toward gradient structure rather than reflection and refraction.
KeywordsSphere Layer Glass Sphere Select Layer Current Selection Gaussian Blur
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