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Glass, Plastic, and Transparencies

  • Colin Smith
  • Al Ward

Abstract

Another of the more popular requests both Colin and I receive deals with the process of creating realistic glass and plastic. Before I begin, let me say this right up front: realism in glossy, transparent objects doesn’t rest in how transparent they are. The secret, if it is indeed a hidden truth, rests in the manner in which light and shadow plays on, through, and behind the object. Indeed, this can be said about metal to a degree, though metal objects lean more toward gradient structure rather than reflection and refraction.

Keywords

Sphere Layer Glass Sphere Select Layer Current Selection Gaussian Blur 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Colin Smith and Al Ward 2003

Authors and Affiliations

  • Colin Smith
  • Al Ward

There are no affiliations available

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