Abstract
In the last chapter, we looked at the possible ways in which the user can interact with the objects on the screen. Now we’re going to look at how objects can react to each other through collision detection. A whole chapter on collision detection? Well, we are going to cover a lot of peripheral issues that will enable you to become a collision expert.
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© 2002 Springer Science+Business Media New York
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Baldwin, D. et al. (2002). Advanced Collision Detection. In: Flash MX Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5166-8_8
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DOI: https://doi.org/10.1007/978-1-4302-5166-8_8
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-188-8
Online ISBN: 978-1-4302-5166-8
eBook Packages: Springer Book Archive