Abstract
In this chapter we’re going to look at the drawing API — a new feature to Flash MX that lets you create new graphical content on the fly. We’ll start by covering some of its basic methods and how they work, before moving on to see how we can extend the power of the drawing API — writing additional methods to draw squares, for example.
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© 2002 Springer Science+Business Media New York
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Baldwin, D. et al. (2002). Drawing API. In: Flash MX Studio. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5166-8_4
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DOI: https://doi.org/10.1007/978-1-4302-5166-8_4
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-188-8
Online ISBN: 978-1-4302-5166-8
eBook Packages: Springer Book Archive