Abstract
When the video object first arrived in Flash, I must confess I had a few niggling worries. I was pleased and excited of course, but I couldn’t help wondering if Flash was about to enter a bloat period where every SWF on the net would contain a couple of MB worth of video? I. had nightmares of the first CD games, where developers suddenly realized that even though their new game took up the equivalent of 40 floppies, there were still 600 MB free on their shiny disk. What did they do this space? Fill it with an hour’s worth of bad, slow-loading video of course. Ah, those were the days!
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© 2003 Apress
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Jokol, K. (2003). A moving video mannequin. In: Flash Video Creativity. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5129-3_5
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DOI: https://doi.org/10.1007/978-1-4302-5129-3_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-159-8
Online ISBN: 978-1-4302-5129-3
eBook Packages: Springer Book Archive