Abstract
In this chapter you will be introduced to modeling 3D objects using the open-source software Blender. First, you will learn the basics of the Blender interface, and how to model the objects for our Tank Fence game. Finally, you will see how we include these objects inside ES 2.0 applications by using parsers to read and manipulate the mesh data.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Author information
Authors and Affiliations
Rights and permissions
Copyright information
© 2013 Prateek Mehta
About this chapter
Cite this chapter
Mehta, P. (2013). 3D Modeling. In: Learn OpenGL ES. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5054-8_4
Download citation
DOI: https://doi.org/10.1007/978-1-4302-5054-8_4
Published:
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-5053-1
Online ISBN: 978-1-4302-5054-8
eBook Packages: Professional and Applied ComputingProfessional and Applied Computing (R0)Apress Access Books