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3D Modeling

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Abstract

In this chapter you will be introduced to modeling 3D objects using the open-source software Blender. First, you will learn the basics of the Blender interface, and how to model the objects for our Tank Fence game. Finally, you will see how we include these objects inside ES 2.0 applications by using parsers to read and manipulate the mesh data.

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© 2013 Prateek Mehta

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Mehta, P. (2013). 3D Modeling. In: Learn OpenGL ES. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-5054-8_4

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